Every KCDS release

KCDS 0.3.4.3

  • Joining no longer waits on the client's start
  • Resources download faster
  • A script's chest behaves like a chest
  • A chest in use
  • First person under an animation
  • A woman's animations
  • Dogs
  • A dead animal

KCDS 0.3.4.2

  • Doors stay as the server says
  • Arrows stay in a target
  • Smithing: the blade lies still on the anvil
  • Dice tables: seated players do not push each other
  • One attack strikes once
  • Graves are the same for every player
  • A revived player no longer convulses on the ground
  • Cuffed players walk on their own legs

KCDS 0.3.4.1

  • Joining from the launcher shows the KCDS menu
  • No crash when a join is cancelled or refused after leaving a server
  • A crash in the client's error handling is fixed
  • A player on another KCDS version is told so
  • Clothes no longer vanish for other players
  • A press hint and a hold hint on one key both work
  • The password dialog no longer repeats the server's words

KCDS 0.3.4

  • Level objects
  • Doors
  • Smart objects
  • Lights
  • Trees
  • Herbs
  • Props with physics
  • Stash

KCDS 0.3.3.2

  • Game crashes are reported
  • Crash reporting is on

KCDS 0.3.3.1

  • The inventory in the third-person view (F5)
  • Women's hands

KCDS 0.3.3

  • Files over 48 kB
  • kcds:// URLs with ?query or #hash
  • Web.focus right after Web.open
  • <select> dropdowns
  • A page always reports a failed load

KCDS 0.3.2.1

  • Vaulting over fences and walls
  • A killed NPC falls on every player's screen
  • A knocked-out player falls smoothly on the other players' screens
  • Nameplates

KCDS 0.3.2

  • Combat
  • Hunger and tiredness are off by default
  • A crash after leaving to the main menu and joining again
  • Nameplates
  • The main menu
  • Dice
  • Items in the world
  • Props held in animations

KCDS 0.3.1.1

KCDS 0.3.1

  • The game starts full screen again
  • Crafting cannot be cheated

KCDS 0.2.3.2

  • No single-player GAME OVER on a server
  • NPCs fight only whom the server orders
  • crafting-kit

KCDS 0.2.3.1

  • Launcher updates
  • NPCs fight like the game's own

KCDS 0.2.3

  • Smithing seen by everyone
  • Alchemy seen by everyone
  • Crafting through the server
  • Custom recipes and stations
  • Cooking pots
  • Herb drying, smoking and cooking
  • Gathering
  • Dice

KCDS 0.2.2.1

  • Gates, drawbridges and portcullises
  • Quests in the quest menu
  • Quest marks on the map
  • Every blip type on the map
  • Blips with your own picture
  • Client blips
  • Mesh markers
  • Gizmos

KCDS 0.2.2

  • Conversations
  • Shops
  • Quests
  • Blips on the compass
  • Resource buffs

KCDS 0.2.1

  • World clock and weather
  • Props, carts and effects
  • Doors
  • Siege

KCDS 0.2.0

  • Server NPCs on every screen
  • NPCs walk on the game's own paths
  • Fights with NPCs
  • Looting NPCs from the server
  • Animals by the server

KCDS 0.1.5

  • Combat is the game's own, on every screen
  • Pillory
  • Dirt, blood and wear
  • Joining is faster
  • SDK additions

KCDS 0.1

  • Server deklaruje mapu a klienti ju načítajú cez pôvodný debug startup hry. Lokálny test používa Trosecko, bez načítania campaign save alebo úvodného cinematicu
  • Vzdialení ľudia sú skutočné natívne C_Player entity s vlastným remote lifecycle. Nepoužívame NPC entity ako náhradu ľudských hráčov
  • Synchronizácia pozície, rotácie, rýchlosti, chôdze, behu, skoku, natívnych pohybových parametrov a animačných vrstiev
  • Synchronizácia pohľadu vrátane nakláňania hlavy hore/dole; opravený pomalý nábeh
  • Engine operácie vykonáva herný update thread, sieť neprenáša engine pointery
  • Launcher umožňuje dva lokálne klienty na jednom PC, rozlíšené portmi 64001/64002
  • Opravy remote lifecycle, zachovania lokálnych singletonov, cleanup a rejoin