Every KCDS release
- Joining no longer waits on the client's start
- Resources download faster
- A script's chest behaves like a chest
- A chest in use
- First person under an animation
- A woman's animations
- Dogs
- A dead animal
- Doors stay as the server says
- Arrows stay in a target
- Smithing: the blade lies still on the anvil
- Dice tables: seated players do not push each other
- One attack strikes once
- Graves are the same for every player
- A revived player no longer convulses on the ground
- Cuffed players walk on their own legs
- Joining from the launcher shows the KCDS menu
- No crash when a join is cancelled or refused after leaving a server
- A crash in the client's error handling is fixed
- A player on another KCDS version is told so
- Clothes no longer vanish for other players
- A press hint and a hold hint on one key both work
- The password dialog no longer repeats the server's words
- Level objects
- Doors
- Smart objects
- Lights
- Trees
- Herbs
- Props with physics
- Stash
- Game crashes are reported
- Crash reporting is on
- The inventory in the third-person view (F5)
- Women's hands
- Files over 48 kB
- kcds:// URLs with ?query or #hash
- Web.focus right after Web.open
- <select> dropdowns
- A page always reports a failed load
- Vaulting over fences and walls
- A killed NPC falls on every player's screen
- A knocked-out player falls smoothly on the other players' screens
- Nameplates
- Combat
- Hunger and tiredness are off by default
- A crash after leaving to the main menu and joining again
- Nameplates
- The main menu
- Dice
- Items in the world
- Props held in animations
- The game starts full screen again
- Crafting cannot be cheated
- No single-player GAME OVER on a server
- NPCs fight only whom the server orders
- crafting-kit
- Launcher updates
- NPCs fight like the game's own
- Smithing seen by everyone
- Alchemy seen by everyone
- Crafting through the server
- Custom recipes and stations
- Cooking pots
- Herb drying, smoking and cooking
- Gathering
- Dice
- Gates, drawbridges and portcullises
- Quests in the quest menu
- Quest marks on the map
- Every blip type on the map
- Blips with your own picture
- Client blips
- Mesh markers
- Gizmos
- Conversations
- Shops
- Quests
- Blips on the compass
- Resource buffs
- World clock and weather
- Props, carts and effects
- Doors
- Siege
- Server NPCs on every screen
- NPCs walk on the game's own paths
- Fights with NPCs
- Looting NPCs from the server
- Animals by the server
- Combat is the game's own, on every screen
- Pillory
- Dirt, blood and wear
- Joining is faster
- SDK additions
- Server deklaruje mapu a klienti ju načítajú cez pôvodný debug startup hry. Lokálny test používa Trosecko, bez načítania campaign save alebo úvodného cinematicu
- Vzdialení ľudia sú skutočné natívne C_Player entity s vlastným remote lifecycle. Nepoužívame NPC entity ako náhradu ľudských hráčov
- Synchronizácia pozície, rotácie, rýchlosti, chôdze, behu, skoku, natívnych pohybových parametrov a animačných vrstiev
- Synchronizácia pohľadu vrátane nakláňania hlavy hore/dole; opravený pomalý nábeh
- Engine operácie vykonáva herný update thread, sieť neprenáša engine pointery
- Launcher umožňuje dva lokálne klienty na jednom PC, rozlíšené portmi 64001/64002
- Opravy remote lifecycle, zachovania lokálnych singletonov, cleanup a rejoin