KCDS 0.3.4.2
Many fixes to what other players see (doors, arrows in targets, smithing, dice tables, attacks, riders, graves, revived players, cuffed legs), and a large set of new scripting features for roleplay servers: upper-body and paired animations, animation speed and pause, free look, pointing, props and marks on a body, burning torches, rigid props that report their hits, dice against an NPC, and a launcher that starts the KCDS version a server runs.
0.3.4.2 clients and servers play together; a 0.3.4.1 client cannot join a 0.3.4.2 server (it is told which version the server runs and offered the update), and the other way round. The launcher updates itself on every start.
Fixes
- Doors stay as the server says (#729). A door one player opened could stay closed for another while it swung.
- Arrows stay in a target (#728). An arrow that hit a target, a wall or the ground stays stuck there for every player, and is pulled out once.
- Smithing: the blade lies still on the anvil for the other players while it is hammered (#731).
- Dice tables: seated players do not push each other (#730). A third player walking up no longer glitches the players' legs, and everyone can walk around the table.
- One attack strikes once on the other screens (#724), and a rider's drawn weapon shows for other players (#715).
- Graves are the same for every player (#626): the shovel is seen, and the digger can be locked on and hit afterwards.
- A revived player no longer convulses on the ground after a gallows death (#631).
- Cuffed players walk on their own legs (#625) instead of sliding on stiff ones.
- Joining no longer stays on "Entering the world" (#698).
- A woman's animations play the rows a player's body has (#702), and her hands no longer claw on the male clips (#704).
- Nameplates stand steady over the body's centre, above the head (#732).
- The whetstone is heard by the other players at a grindstone (#664).
- Keyboard focus comes back after a start that was minimized or Alt+Tabbed (#720).
- A script's weapon on the ground lies on its side (#700).
- First person: the head stays hidden while a script animation moves it (#640).
For server scripts
- Animations
playAnimationoptionsupperBody(the torso plays it while the legs walk, #639),gravity: false(the body stays where the script puts it, a hanged player in the noose, #669),lockRotation(free look: only the head and camera turn, #680),speedandtime(#647).setAnimationSpeed,pauseAnimation,resumeAnimation,animationSpeedandsetAnimationPropschange a running animation without playing it again (#647). Looped animations go from pass to pass without the idle between them (#687).playPairedAnimation(other, fragment)plays the game's two-character animations, a master and its Slave (#675).- Props take
lit: true: a burning torch with its flame and light (#671).
- Bodies
attachProp/detachProp: a mesh on a joint of the player's body (#665).addMark/removeMark/marks: a brand or scar on the skin (#668).wearItem/removeWorn: clothing worn outside the inventory (#681).heldWeapon, and props'held'(#674).frozenholds a player in place (#679).noclipAllowed: the server decides who may fly with NoClip (#735).
- Props and effects
Prop.visible: invisible collision (#670);Prop.collisionOf(model)says which meshes have only simplified collision (#670).- Rigid props are simulated by any player of their world, and
propHitreports their hits (#676). Vfx.spawnon a body or joint,Vfx.burstFromandLight.spawnon a joint (#671);Vfx.scalegrows a running effect smoothly (#672).
- World and activities
World.addInteractionon a moving body, and every key of a target (#678).Follow.startpace'run'(#666).Items.info: category, weapon class and attack modifiers (#673).Dice.startAgainstNpc(player, { difficulty }): dice against the server's NPC (#685); the shipped dice resource's/dicenpc.- The B key points the arm where the camera looks, for everyone (#641; the interaction
pointing).
- NoClip can show the player's own body and orbit (#682).
Launcher and the rest
--versionand?version=on akcds://link start the KCDS version a server runs, installing it from the update feed when needed (#643). Every release from 0.3.4.1 on stays in the feed.- In-game bug report from the ESC menu (#708).
- Discord presence shows a server's name, logo and one button (#706).
- The server's admin is called KCDS-Admin.
- Releases go out only through the release workflow, with immutable versions and a public SHA-256 check of every download (#733).