KCDS 0.3.4
Milestone 0.3.4: the world a server can build and change (level objects, doors, smart objects, trees, herbs, lights), custom buffs and recipes, and many combat and animation fixes.
Servers and players both need 0.3.4: a client and a server of different versions refuse each other when joining. The launcher updates itself on the next start; servers update from their update channel or the new packages.
World and level
- Level objects (#519): a raycast hit and a level edit name the object they met (a brush, a tree, a bush, a plant, an entity), so a script can hide or move exactly that one. Trees, bushes and plants are level objects too, and an edit follows the copies the game streams in and out. A hidden house takes the level's own colliders with it, and a restored brush is solid again (#623).
- Doors (#514):
Door.spawnhangs a working door where the level has none,Door.modelslists the models, a world export can hang doors; level doors can be taken out and restored. - Smart objects (#513):
SmartObject.spawnplaces the game's seats, beds, tables and stations; placed stations joinDice.tablesandCrafting.stations; a world export can place them;SmartObject.stations()lists the level's stations andremovetakes one out of a world. - Lights (#512): point lights from server and client scripts.
- Trees (#594): fell the level's trees with an axe, a synced fall, trunks cut into items,
regrowth;
Trees.stateandTrees.restorekeep the state across a restart. - Herbs (#518): the level's own herbs,
Gathering.herbsWithinandclearHerbs, and the herbs of an area; the Kutnohorsko mushrooms are in the catalogue. - Props with physics (#515): rigid props simulated by one game, pushed and reported
(impulse, velocity, mass, sleep,
propRest). - Stash (#504, #514): the level's own chests,
Stash.lockStyle,Stash.spawnbuilds a container as any model; lock-picking difficulty set by scripts on one exact door or chest (#540). - Areas (#518): collision floor, ceiling and thickness.
- World map (#541):
WorldMap.clearFoganddiscover.
Items, buffs and recipes
- Custom buffs (#516):
Buffs.register(id, definition)with modifiers that add, multiply or set (health, stamina, exhaust, hunger, the game's own max stamina, carry capacity, run speed, attributes and skills), per-second health regeneration, hunger drain and energy drain, stacks, ticks and events; horse buffs. A buff cannot change the maximum health or the armor rating. - Recipes (#517):
Crafting.defineRecipeadds recipes to the game's own tables, with steps and pictures. Items.model(#597): the mesh a class lies on the ground as; no more invisible ground stacks.Preparation(cooking, smoking, drying) gainsstationanditems(#513).
Combat and NPCs
weaponHitandplayerWeaponHit(#520): a swing meeting the level.- NPCs (#628):
Npc.brainswitches the game's brain off (no thinking, perceiving or fighting on its own, no revenge) andNpc.targetabletakes an NPC out of the lock-on, for people and animals;invulnerablestays the switch for "cannot be hurt". - NPC conversations are off for good (#627):
npcTalkandnpcChatcannot be turned on any more, because the game's NPC conversation (the "Vyřešíme to spolu" option) crashed a player's game. - Fixes: a takedown on a server NPC or player no longer crashes (#558); a relayed sword blow sounds like a sword's (#561); knockouts stay down; no fighting at crafting stations.
Players and animations
- Women on the female skeleton (#530), with the player's clips; a woman may use alchemy tables, horses, the grindstone and more (#571); her own head no longer fills the first-person view (#551).
Player.setLockable,visorDown,removeXpand the Epic id (#520); overhead text (Player.showOverheadText, #601).- Animations: a tags-only
playAnimationwhose tags the body does not have is refused (#596);EmoteWheel.getCatalognames each emote's fragment and tags (#598); animations driven props (#499); grindstone sync (#524); NoClip keeps the moves right afterenable()(#595). - Dice: after "end round" the camera leaves the dice (#563).
Web views, keys and the client
- Resource actions in the game's key binding settings, kept per server (#609).
KeyboardEvent.codeis filled (#600); typed text in a page shows at once (#573); a page's frame is never lost while the game holds it; pages work after a join from the server browser (#564); full-screen views follow the resolution.- ActionHint on E and U fires while the game offers its own action (#535); held client
events; third-person camera out of walls;
Blip.legend; story cutscenes can be switched off (Hud.setCutscenes). - Weather is the same for every player (#562).
Types, docs and builds
- The SDK reference gains 28 members it was missing (#541);
chatMessageand browser events are typed (#599); optional parameters andBlip.stateare fixed (#546, #547).Vfx.listhas its reference description (#549).
Known issues, planned for the 0.3.4.1 patch
- A cuffed player's legs look stretched and the feet twisted while they walk (#625): the tied pose raises the pelvis.
- Grave digging is not synced between players, and a digger can lose the lock-on (#626).
- After a gallows death and revive a player can lie convulsing and not get up (#631).
- A woman's clothes sometimes vanish for the other players (#621).