KCDS 0.2.3.1 (work in progress)
A second work-in-progress build of milestone 0.2.3. The milestone stays open; its issues stay open until their live acceptance.
Servers need the 0.2.3.1 server as well. The launcher updates itself to 0.2.3.1 on the next start.
Fixes
- Launcher updates no longer roll back when a file is held for a moment (for example by a virus scanner checking the new download): a busy file is tried again for a few seconds, and a file that stays locked is named in the launcher log.
- NPCs fight like the game's own (#60). A server NPC now has its soul's own faction and social class, so a struck bandit or soldier fights back instead of running away, and keeps fighting.
New
- The game's own interactions are off on a server until a resource allows them: the horse
whistle key, "Talk" and the focus chat on NPCs, and talk on other players.
Interactions.set(name, allowed)for everyone,player.setInteraction(name, allowed | null)for one player (horseWhistle,npcTalk,npcChat,playerTalk). - Horse whistle heard by others: a player's whistle plays on their body for everyone within
100 m in the same world, fading with the distance.
player.whistle()makes a player whistle (their horse comes), and the eventplayerWhistle(player)tells resources. - NPC damage:
npc.setCombatSkill({ damage })scales an NPC's blows on players (0 to 10, null for the game's own damage);npc.fightsBackandNpc.create({ fightsBack })choose whether a struck NPC attacks back. - crafting-kit resource (test servers): every player who joins knows all alchemy and smithing
recipes and gets their materials;
/kit [alchemy|smithing]gives more. - Containers' sort bar shows the server's item limit column on both sides (#262).
Known gaps
- Milestone 0.2.3 is not closed. Still being worked on: an injured player's slower walk as others see it (#47) and a broken smithing workpiece seen live (#89).