KCDS 0.3.2.1
The full 0.3.2 release: the fixes that the work-in-progress 0.3.2 did not have yet.
Servers and players both need 0.3.2.1. A client and a server of different versions now refuse each other when joining, instead of misreading each other's NPCs. The launcher updates itself to 0.3.2.1 on the next start; servers update from their update channel or the new packages.
Fixes
- Vaulting over fences and walls works again, from standing and running (#476). The XP a vault earns still goes to the server first, but waiting for it no longer cancels the vault (which also left every later vault refused).
- A killed NPC falls on every player's screen, not only on the screen of the game that runs it, and then lies the same way on every screen (#488).
- A knocked-out player falls smoothly on the other players' screens: their games lay the body down with the game's own knock-down ragdoll, as for a knocked-out NPC, instead of following the player's own fall in steps (#480).
- Nameplates stay on the head up close instead of disappearing under the compass (#447).
SDK
- NativeUI: a screen's menu keys arrive as
kcds_ui_accept,kcds_ui_back,kcds_ui_left,kcds_ui_right,kcds_ui_upandkcds_ui_down; a script that compared other names must use these.
Not in this release
- The hidden character export to PNG (#482, #276) moved to a later milestone.
- Milestone 0.3.3 follows with web view, event, animation and world fixes for large resource sets.