Travel

Client only. Read-only information about the local player's fast travel on the map.

travel.active

active

Whether the player is fast travelling now.

travel.position

position

The location of the travel marker, or (0, 0, 0) when not travelling.

travel.canStart()

Travel.canStart()

Asks the game whether fast travel could begin now, without starting it or considering a destination. The answer refreshes about four times per second. The codes are the map's own reasons: 0 yes, 1 not now, including during a journey, 2 not from here, such as inside a building, 3 in combat, 4 hungry, 5 poisoned, 6 bleeding, 7 time is paused, 8 trespassing, 9 too tired, 10 overloaded, 11 tense circumstances.