Render

Takes pictures of the world from any camera on this machine, without the player seeing that view. A picture is the frame as the game renders it, including the HUD as the player has it, but not KCDS's chat or nameplates. For about a tenth of a second while it is taken, the player keeps seeing the previous frame.

render.view()

Render.view(options)

Takes a picture from a camera pose, given as for Camera.startShot. Pictures are taken one at a time, and others wait. Rejects with 'Render.view failed: <reason>' if the world changed, the view could not be made, or no frame arrived within 15 seconds.