Follow
Makes the local player follow another player or a server NPC with the game's follow action. One follow is queued or running at a time. It ends with Follow.stop(), a movement key, the target going, the game ending it, or the resource stopping. Events are followStarted and followStopped.
follow.targets()
Follow.targets()Who can be followed: players and NPCs within 20 m.
follow.canStart()
Follow.canStart(target)Whether a follow could start now, by the game's checks and the start distance.
follow.start()
Follow.start(target, options)Queues a follow. followStarted fires when the game's action is running.
follow.getTarget()
Follow.getTarget()Who is being followed. Null if nobody, or if a follow is only queued; see isPending.
follow.isPending()
Follow.isPending()Whether a follow is queued but the game's action has not started.
follow.stop()
Follow.stop()Ends the follow with the reason 'script'.