DerivedPlayerStat

Names of stats the game computes for a player, read-only and in the game's units, for use with Player.derivedStat. Bleeding, sleeping, consciousness, drunkenness and poisoning arrive with the vitals, and the rest are sampled from the player's game.

derivedPlayerStat.Bleeding

Bleeding: string

'bleeding': how much the player bleeds.

derivedPlayerStat.Sleeping

Sleeping: string

'sleeping': whether and how deeply the player sleeps.

derivedPlayerStat.Consciousness

Consciousness: string

'consciousness': how conscious the player is.

derivedPlayerStat.Drunkenness

Drunkenness: string

'drunkenness': how drunk the player is.

derivedPlayerStat.Poisoning

Poisoning: string

'poisoning': how poisoned the player is.

derivedPlayerStat.Charisma

Charisma: string

'charisma': the player's charisma as the game evaluates it.

derivedPlayerStat.Visibility

Visibility: string

'visibility': how visible the player is.

derivedPlayerStat.Conspicuousness

Conspicuousness: string

'conspicuousness': how much the player stands out.

derivedPlayerStat.Noise

Noise: string

'noise': how much noise the player makes.

derivedPlayerStat.Dirtiness

Dirtiness: string

'dirtiness': how dirty the player is.

derivedPlayerStat.Bloodiness

Bloodiness: string

'bloodiness': how bloodied the player is.

derivedPlayerStat.Smell

Smell: string

'smell': the player's smell.

derivedPlayerStat.SmellIntensity

SmellIntensity: string

'smellIntensity': how strongly the player smells.

derivedPlayerStat.Fragrance

Fragrance: string

'fragrance': perfume or soap on the player.

derivedPlayerStat.CarriedWeight

CarriedWeight: string

'carriedWeight': the weight the player carries.

derivedPlayerStat.InventoryCapacity

InventoryCapacity: string

'inventoryCapacity': the weight the player can carry unencumbered.

derivedPlayerStat.Encumbrance

Encumbrance: string

'encumbrance': how overloaded the player is.

derivedPlayerStat.Hangover

Hangover: string

'hangover': the player's hangover.

derivedPlayerStat.Alcoholism

Alcoholism: string

'alcoholism': the player's alcoholism.

derivedPlayerStat.ArmorRating

ArmorRating: string

'armorRating': the armour rating of what the player wears.

derivedPlayerStat.OverallArmorDefense

OverallArmorDefense: string

'overallArmorDefense': the player's total armour defence.

derivedPlayerStat.OverallWeaponAttack

OverallWeaponAttack: string

'overallWeaponAttack': the attack of the player's weapon.

derivedPlayerStat.NormalizedRunSpeed

NormalizedRunSpeed: string

'normalizedRunSpeed': the player's run speed relative to normal.

derivedPlayerStat.RunSpeedBase

RunSpeedBase: string

'runSpeedBase': the player's base run speed.

derivedPlayerStat.Morale

Morale: string

'morale': the player's morale.