DerivedPlayerStat
Names of stats the game computes for a player, read-only and in the game's units, for use with Player.derivedStat. Bleeding, sleeping, consciousness, drunkenness and poisoning arrive with the vitals, and the rest are sampled from the player's game.
derivedPlayerStat.Bleeding
Bleeding: string'bleeding': how much the player bleeds.
derivedPlayerStat.Sleeping
Sleeping: string'sleeping': whether and how deeply the player sleeps.
derivedPlayerStat.Consciousness
Consciousness: string'consciousness': how conscious the player is.
derivedPlayerStat.Drunkenness
Drunkenness: string'drunkenness': how drunk the player is.
derivedPlayerStat.Poisoning
Poisoning: string'poisoning': how poisoned the player is.
derivedPlayerStat.Charisma
Charisma: string'charisma': the player's charisma as the game evaluates it.
derivedPlayerStat.Visibility
Visibility: string'visibility': how visible the player is.
derivedPlayerStat.Conspicuousness
Conspicuousness: string'conspicuousness': how much the player stands out.
derivedPlayerStat.Noise
Noise: string'noise': how much noise the player makes.
derivedPlayerStat.Dirtiness
Dirtiness: string'dirtiness': how dirty the player is.
derivedPlayerStat.Bloodiness
Bloodiness: string'bloodiness': how bloodied the player is.
derivedPlayerStat.Smell
Smell: string'smell': the player's smell.
derivedPlayerStat.SmellIntensity
SmellIntensity: string'smellIntensity': how strongly the player smells.
derivedPlayerStat.Fragrance
Fragrance: string'fragrance': perfume or soap on the player.
derivedPlayerStat.CarriedWeight
CarriedWeight: string'carriedWeight': the weight the player carries.
derivedPlayerStat.InventoryCapacity
InventoryCapacity: string'inventoryCapacity': the weight the player can carry unencumbered.
derivedPlayerStat.Encumbrance
Encumbrance: string'encumbrance': how overloaded the player is.
derivedPlayerStat.Hangover
Hangover: string'hangover': the player's hangover.
derivedPlayerStat.Alcoholism
Alcoholism: string'alcoholism': the player's alcoholism.
derivedPlayerStat.ArmorRating
ArmorRating: string'armorRating': the armour rating of what the player wears.
derivedPlayerStat.OverallArmorDefense
OverallArmorDefense: string'overallArmorDefense': the player's total armour defence.
derivedPlayerStat.OverallWeaponAttack
OverallWeaponAttack: string'overallWeaponAttack': the attack of the player's weapon.
derivedPlayerStat.NormalizedRunSpeed
NormalizedRunSpeed: string'normalizedRunSpeed': the player's run speed relative to normal.
derivedPlayerStat.RunSpeedBase
RunSpeedBase: string'runSpeedBase': the player's base run speed.
derivedPlayerStat.Morale
Morale: string'morale': the player's morale.