KCDS 1.0.1.1

Fixes

  • Carts and wagons drive again: the driver's movement keys (W, A, S, D, sprint) move the cart. The driver's seat pose locked movement, and that lock kept the keys from the cart.
  • Custom items on horses: a renamed saddle (or any horse gear) with its own name, description and quality keeps them on the horse, shows its own name in the horse's inventory screen, and comes back whole when taken off. Before, the horse showed the game's original item and a custom piece taken off came back as the plain game item.
  • A released game is never in the test kit's background mode, whatever the environment holds.

World Architect and the AI (MCP)

  • A room's review waits for the eye to adapt to the room's light before its pictures: good rooms were called too dark.
  • No more "walls look plain" warnings on the game's own dim rooms: the wall checks use the eye-level views only, and even areas are judged in lit pictures only.

Asset/Animation Studio

  • Each press on the Studio's panels goes to the client log, so a report of clicks that do nothing can be traced.

Releases

  • A hotfix goes out without the VirusTotal scan (the slow step after the build).